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Pcsx2 critical error thread creation failure.
Pcsx2 critical error thread creation failure.












This fix was done without using physical shader files, for better future compatibility. Instead, it uses a real time "find and replace" function for exactly three shaders that control all geometry in all games. The problem is that some effects of those shaders need to not be stereoized, like the HUD or some double stereoized effects (sometimes bloom, blur filters, shadows.). The regex function tries to not stereoize things that have a depth value of 0 or 1, and in some games it works (most of the HUD of the Kingdom Hearts games). The first and most simple solution, which may be partial or fix some things and break others but it's useful many times, is using three hotkeys I offer to disable stereoization in each of the three shaders that control geometry. They are "j", "k" and "l", and I'll refer to them as "regex 1", "regex 2" and "regex 3". And that's also their order of importance, as you'll almost never have to disable the first one. But just before the intro cutscene loads an assertion fail will appear: C:\BuildAgent\work\7.

pcsx2 critical error thread creation failure.

A lot of times a mix of regex 3 and regex 2 will fix HUD issues, but regex 2 is usually related to other effects. Describe the Bug In Jak 2, various issues occur when mipmapping is used that varies between renderers: Vulkan: No graphical issues at beginning.














Pcsx2 critical error thread creation failure.